namespace = cr_wol_war

character_event = {
	id = cr_wol_war.1
	hide_window = yes
	is_triggered_only = yes
	immediate = {
		random_list = {
			10 = { character_event = { id = cr_wol_war.10 } }
			10 = { character_event = { id = cr_wol_war.11 } }
			10 = { character_event = { id = cr_wol_war.12 } }
			10 = { character_event = { id = cr_wol_war.13 } }
			10 = { character_event = { id = cr_wol_war.14 } }
			10 = { character_event = { id = cr_wol_war.15 } }
			10 = { character_event = { id = cr_wol_war.16 } }
			10 = { character_event = { id = cr_wol_war.17 } }
			10 = { character_event = { id = cr_wol_war.18 } }
			10 = { character_event = { id = cr_wol_war.19 } }
			10 = { character_event = { id = cr_wol_war.20 } }
			10 = { character_event = { id = cr_wol_war.21 } }
			10 = { character_event = { id = cr_wol_war.22 } }
			10 = { character_event = { id = cr_wol_war.23 } }
			10 = { character_event = { id = cr_wol_war.24 } }
		}
	}
}

long_character_event = {
	id = cr_wol_war.10
	title = CR_WOL_WAR_10_TITLE
	desc = CR_WOL_WAR_10_DESC
	picture = GFX_cr_evt_melee
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_10_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_10_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_10_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.11
	title = CR_WOL_WAR_11_TITLE
	desc = CR_WOL_WAR_11_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_11_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_11_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_11_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.12
	title = CR_WOL_WAR_12_TITLE
	desc = CR_WOL_WAR_12_DESC
	picture = GFX_cr_evt_rider_adventure
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_12_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_12_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_12_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.13
	title = CR_WOL_WAR_13_TITLE
	desc = CR_WOL_WAR_13_DESC
	picture = GFX_cr_evt_melee
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_13_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_13_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_13_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.14
	title = CR_WOL_WAR_14_TITLE
	desc = CR_WOL_WAR_14_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_14_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_14_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_14_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.15
	title = CR_WOL_WAR_15_TITLE
	desc = CR_WOL_WAR_15_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_15_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_15_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_15_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.16
	title = CR_WOL_WAR_16_TITLE
	desc = CR_WOL_WAR_16_DESC
	picture = GFX_cr_evt_bandits
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_16_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_16_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_16_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.17
	title = CR_WOL_WAR_17_TITLE
	desc = CR_WOL_WAR_17_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_17_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_17_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_17_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.18
	title = CR_WOL_WAR_18_TITLE
	desc = CR_WOL_WAR_18_DESC
	picture = GFX_cr_evt_melee
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_18_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_18_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_18_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.19
	title = CR_WOL_WAR_19_TITLE
	desc = CR_WOL_WAR_19_DESC
	picture = GFX_cr_evt_emissary
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_19_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_19_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_19_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.20
	title = CR_WOL_WAR_20_TITLE
	desc = CR_WOL_WAR_20_DESC
	picture = GFX_cr_evt_melee
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_20_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_20_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_20_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.21
	title = CR_WOL_WAR_21_TITLE
	desc = CR_WOL_WAR_21_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_21_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_21_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_21_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.22
	title = CR_WOL_WAR_22_TITLE
	desc = CR_WOL_WAR_22_DESC
	picture = GFX_cr_evt_rider_adventure
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_22_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 30 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 random_list = { 15 = { add_trait = wounded } 85 = { } } }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_22_B
		cr_wol_roll_intrigue = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 20 }
		else = { prestige = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_22_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.23
	title = CR_WOL_WAR_23_TITLE
	desc = CR_WOL_WAR_23_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_23_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_23_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_23_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

long_character_event = {
	id = cr_wol_war.24
	title = CR_WOL_WAR_24_TITLE
	desc = CR_WOL_WAR_24_DESC
	picture = GFX_cr_evt_war_planning
	border = GFX_event_long_frame_war
	is_triggered_only = yes
	option = {
		name = CR_WOL_WAR_24_A
		cr_wol_roll_martial = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 25 add_character_modifier = { name = cr_wol_military_readiness duration = 365 } }
		else = { prestige = -10 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_24_B
		cr_wol_roll_stewardship = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 wealth = 5 }
		else = { prestige = -5 wealth = -5 }
		cr_wol_complete_war_strategist = yes
		cr_wol_clear_roll = yes
	}
	option = {
		name = CR_WOL_WAR_24_C
		cr_wol_roll_diplomacy = yes
		if = { limit = { has_character_flag = cr_wol_action_succeeded } prestige = 15 }
		else = { prestige = -5 }
		cr_wol_complete_war_duelist = yes
		cr_wol_clear_roll = yes
	}
}

